Teaching in art and design covers so many areas, from different aspects and in a whole range of disciplines. At Pearson we are motivated by the values that learning is the key to a better future and that all learners should be encouraged to achieve to the best of their potential. We want to help you deliver art and design courses that will reinforce the enjoyment of learning and develop positive engagement with learners. Whether you want to find something specific or just keep up to date with developments, these sections aim to support your own development and knowledge.
Quality teaching is the synthesis of dynamic learning experiences based on innovative assessment methods, projects and schemes.
Putting the “work” into paperwork, means keeping it up to date and relevant and making sure the planning is a real investment that pays off. This section covers all of the current administration you will need, along with support for developing practical and stimulating projects that students will remember.
Each lecturer puts in huge amounts of effort producing inventive and creative resources, but have you ever wondered how useful it would be to have access to everyone in your department’s resources? Harnessing the research and production power of everyone in your education area or establishment can do ...Read more.
The simple test is one of the best ways of finding out where your students are. This article looks at using a quiz as a verification for learning tool.Read more.
Questioning society and its perspectives has always been a passion for artists and designers. This is a resource designed to promote an awareness of equality and diversity in our culture and help students generate their own manifesto for ethical behaviour.Read more.
We love sketchbooks and portfolios, whether they are traditional, digital or completely personalised.
Every student and lecturer has their favourite method of gathering evidence of the learning cycle for a project in art and design. This section looks at different ways to present ideas and final outcomes that suite different purposes.
Collecting inspiration from a wide range of sources can really help students. This resource looks at some of the different opportunities there are online for creating digital collections of inspirational sources.Read more.
So much effort goes into creating project briefs. After such labour, it can be really demoralising to see students never really look at it or, even worse, forget it in the studio at the end of the lesson. This is an article about how to make briefs work for ...Read more.
Sometimes ideas for working in a sketchbook just flow. They are easy and come naturally. At other times, students can feel blank paper syndrome and not know where to start or just need a spark of inspiration. This resource is about quick and simple creative ideas for working in ...Read more.
These are all essential tools to help drive key creative decisions and are as indispensable as pencil and paper!
Evaluation usually happens naturally. Students instantly make a judgement about their own and others’ work. But by putting in a structure and using it in a systematic way, it is possible to cement this is an essential element within a learners’ practice.
What is so important about evaluation in art and design learning? How do I encourage my learners to make it part and parcel of their creative process? This resource look at some top tips at how and why to engage in evaluative practice.Read more.
After writing so much about the positives of presentation, I thought it seemed a great idea to show something that really stood out. This article is about a presentation that one of my students did recently that really shone.Read more.
How can students be supported in moving away from highly descriptive writing in their sketchbooks? How can students’ decision making skills become more independent? Both really important questions that lecturers in art and design ask.Read more.
A general resource and platform for ideas and practical solutions to delivery in all areas of art and design, covering both theory and practice.
While the idea of coding may seem like it should stay with computing students, it is actually incredibly creative. Most web developers will say that the web is in its infancy and will only grow to become more central to our lives. This is a resource to help you ...Read more.
The screen is one of the areas of culture that has most entered our daily lives. We consume it far more than we acknowledge. For art, design and media students, it holds such strong potential as an artistic medium as long as they are aware of how it functions. ...Read more.
Painting and drawing is one of those art disciplines that scares a lot of students. This is a short exercise to help students learn about making marks in a fun and experimental way.Read more.
These two areas underpin how informed student’s work is. We don’t want them to work in a bubble, but we don’t want them to copy either. What we really want is to see advanced synthesis of ideas for personal responses.
Looking for ways of making sure analysis is in depth and relevant? This article looks at reasons why students might just write that they “like” the work and how to give them rigorous analytical skills.Read more.
Ever despaired at students not making more use of the library? Ever wondered how you could help them recognise the beauty and potential of books? This resource uses a reflection method to help students engage with the library and books.Read more.
The concept of art as research is nothing new, but it is so exciting. This resource explores how to emphasise the investigational aspect of engaging with an idea from an artistic perspective.Read more.
Art is dead without an audience! Sharing, discussing, promoting, presenting and exhibiting are what art and design is about. Here are ways teachers can drive learning through different kinds of sharing.
As soon as your students realise that art and design is about communicating with and solving problems for an audience, they will instantly take more responsibility for what they produce. They will also realise that it is a two way process and that feedback is a critical element of progress. Here are some ideas of how to get the most out of tutorials, presentations and exhibitions.
Presenting work in a final exhibition might be the first time students have really engaged with a wide audience. This article explores ways of making the process of producing a successful exhibition easier for students.Read more.
Tutorials on a 1 to 1 basis between a student and a lecturer are the bedrock of art, design and media education. With a large class size, you may feel you can’t get enough time with each student. This resource looks at tutorials that circumvent the lecturer and puts the ...Read more.
Presentations are a wonderful way of incentivising students to make more sophisticated and considered outcomes. This article looks at ways of embedding presentations into projects to maximise success.Read more.